Level up your game with our part-time technical producer—flexible, affordable, and ready to bring your vision to life.
Part-time producer, full-time results.
Level up your game with our part-time technical producer—flexible, affordable, and ready to bring your vision to life.
Part-time producer, full-time results.
Let’s bring your project to life. Get ready for smoother, faster game development!
We log all your project details—Epics, Features, Stories, and Tasks—into your preferred software (from Jira to Monday.com).
Stay on track with regular progress updates and Scrum release schedules.
We’ll team up for about 8-12 hours a week, keeping your project on track without taking up too much of your time.
Game development guru, project management wizard, and DigiPen mentor with a knack for turning chaos into epic adventures.
Over 10 years of experience in game development.
Scoping, time estimating, and using tools like Trello, Asana, Azure, and Jira.
Halo Infinite, Minecraft, Ark Survival Evolved, Pokemon Go.
Bachelor’s in Software Development, Master’s in IT Management and Computer Science
PMP, Advanced Certified ScrumMaster, Certified Scrum Professional Product Owner, Advanced Certified Scrum Developer, Certified Agile Facilitator.
Teaching production and programming at DigiPen since 2022.
”Toño quickly stepped in with process suggestions that were adopted and sped up our ability to put out work faster than it was coming in. Later, I found out that Toño, who was an engineer at the time, was scrum certified and had production experience. With that said, he understood which parts of the scrum process would be helpful on a small prototyping team, and which parts weren't critical due to our size and goals. His understanding of what we were making, how it needed to be made, and how to organize the team led to us coming back from behind and hitting our deadlines. In short, Toño sees the big picture, and is able to adjust the process to meet the moment. If he hadn't taken over the production process of that project, I'm not sure we would have made it.
Sam StrickGame Director @ VVS
A part-time technical producer is an experienced pro who oversees the technical side of game development part-time.
They help streamline processes, manage tech teams, and make sure you hit your development milestones efficiently, all without needing a full-time hire.
They’ll work closely with your team, joining meetings, understanding your workflows, and spotting areas for improvement.
For instance, they might join your daily stand-ups and sprint planning to ensure smooth coordination.
They handle project planning, risk management, and technical problem-solving.
For example, they might optimize your build pipeline, coordinate between developers and designers, and manage the tech aspects of project delivery.
Technical producers bring in a fresh, experienced perspective to identify bottlenecks and inefficiencies.
They might suggest a new version control system or automate testing processes to save time and reduce errors.
It varies, but typically it’s a few days a week. This flexible setup gives you their expertise without the full-time cost.
We’ll talk about your projects, team structure, and tech hurdles, then match you with a producer who fits your requirements.
They can assist with a range of projects, from optimizing your development pipeline to managing game launches.
For instance, they could help integrate a new game engine or oversee the tech side of a big update.
We measure success through improved efficiency, meeting deadlines, and hitting technical milestones.
We’ll track metrics like reduced bug counts, faster build times, and better team productivity to ensure they’re making a positive impact.
Let’s see how we can take your game dev to the next level.