We help you map out your game project with series of workshops, defining scope, timeline, and costs.
Focus on creating, we’ll handle the planning!
We help you map out your game project with series of workshops, defining scope, timeline, and costs.
Focus on creating, we’ll handle the planning!
Map out your game development together.
We log all Epics, Features, Stories, and Tasks into your preferred software, keeping everything organized and on track.
WBS or Backlog, your choice!
We’ll spend up to 14 hours on your project:
Game development guru, project management wizard, and DigiPen mentor with a knack for turning chaos into epic adventures.
Over 10 years of experience in game development.
Scoping, time estimating, and using tools like Trello, Asana, Azure, and Jira.
Halo Infinite, Minecraft, Ark Survival Evolved, Pokemon Go.
Bachelor’s in Software Development, Master’s in IT Management and Computer Science
PMP, Advanced Certified ScrumMaster, Certified Scrum Professional Product Owner, Advanced Certified Scrum Developer, Certified Agile Facilitator.
Teaching production and programming at DigiPen since 2022.
”Toño quickly stepped in with process suggestions that were adopted and sped up our ability to put out work faster than it was coming in.
Sam StrickGame Director @ VVS
Later, I found out that Toño, who was an engineer at the time, was scrum certified and had production experience.
With that said, he understood which parts of the scrum process would be helpful on a small prototyping team, and which parts weren't critical due to our size and goals. His understanding of what we were making, how it needed to be made, and how to organize the team led to us coming back from behind and hitting our deadlines.
In short, Toño sees the big picture, and is able to adjust the process to meet the moment. If he hadn't taken over the production process of that project, I'm not sure we would have made it.
A Work Breakdown Structure (or WBS) is essential in game development projects because it breaks down the project into high-level components. It helps keep everyone on the same page, from designers to developers, ensuring every detail is accounted for.
This structure not only aids in tracking progress but also helps in identifying potential risks early, making your project run smoother and more efficiently.
Creating a WBS for a game project starts with defining the main deliverables. Think of it as outlining the big pieces of your game first, like the storyline, gameplay mechanics, and graphics.
From there, you break these down into smaller, more detailed tasks. It’s a bit like building with Lego blocks – start with the big picture and gradually fill in the details.
We use a combination of popular project management tools like Jira, Trello, and Asana. These tools help us organize tasks, set priorities, and track progress seamlessly.
Depending on your team’s preferences, we can customize our approach to fit the tools you’re most comfortable with.
Prioritizing tasks in a backlog involves evaluating the impact, urgency of each task, and stakeholder’s input.
We often use techniques like MoSCoW (Must have, Should have, Nice to have, Could have, Won’t have) to categorize tasks. This ensures that the most critical tasks get done first, keeping the project on track and aligned with your key milestones.
A WBS typically includes deliverables, sub-deliverables, work packages, and tasks. For game development, this might mean breaking down the game into major sections like gameplay, art, and sound, and then further into specific tasks like character design, level creation, and sound effects.
Each component is clearly defined to ensure everyone knows what needs to be done and by when.
Whether it’s through direct integration or by aligning our processes with yours, we aim to make the transition as smooth as possible.
Managing dependencies in a WBS is all about understanding the relationships between tasks.
We map out these dependencies early on to ensure that one task’s delay doesn’t hold up the entire project. Tools like Gantt charts and dependency matrices help us visualize and manage these relationships effectively.
Sure thing! One example is a recent RPG project where our WBS helped streamline development by clearly outlining tasks and milestones. By managing the backlog efficiently, we prioritized critical gameplay features and story elements, leading to a successful and timely launch.
Our structured approach has consistently helped teams stay focused and meet their goals.
See how our planning can boost your game development.