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project planning

Game plan made easy

We help you map out your game project with series of workshops, defining scope, timeline, and costs.

Focus on creating, we’ll handle the planning!

Project blueprint

Let's talk about your project!

Map out your game development together.

Results you’ll love

We log all Epics, Features, Stories, and Tasks into your preferred software, keeping everything organized and on track.

WBS or Backlog, your choice!

Time matters

We’ll spend up to 14 hours on your project:

  • up to 7 hours working directly with you to ensure everything’s on point
  • up to 7 hours perfecting the docs and app behind the scenes.

Pricing made simple

Project planning

Our comprehensive service covers scope, time, and cost, tailored to your project needs and team size. You'll have direct access to an experienced project manager, with adjustments based on your project’s evolution. Enjoy clear pricing with no hidden fees.

Meet Tono Jimenez

Your project architect
Get your roadmap →

Project management

Over 10 years of experience in game development.

01

Expertise

Scoping, time estimating, and using tools like Trello, Asana, Azure, and Jira.

02

Games worked on

Halo Infinite, Minecraft, Ark Survival Evolved, Pokemon Go.

03

Education

Bachelor’s in Software Development, Master’s in IT Management and Computer Science

04

Certifications

PMP, Advanced Certified ScrumMaster, Certified Scrum Professional Product Owner, Advanced Certified Scrum Developer, Certified Agile Facilitator.

05

Mentorship

Teaching production and programming at DigiPen since 2022.

06

Toño quickly stepped in with process suggestions that were adopted and sped up our ability to put out work faster than it was coming in.
Later, I found out that Toño, who was an engineer at the time, was scrum certified and had production experience.
With that said, he understood which parts of the scrum process would be helpful on a small prototyping team, and which parts weren't critical due to our size and goals. His understanding of what we were making, how it needed to be made, and how to organize the team led to us coming back from behind and hitting our deadlines.
In short, Toño sees the big picture, and is able to adjust the process to meet the moment. If he hadn't taken over the production process of that project, I'm not sure we would have made it.

Sam StrickGame Director @ VVS

FAQ

Why is a WBS important for game development projects?

How do you create a WBS for a game development project?

What software tools do you use for managing WBS and Backlogs?

How do you prioritize tasks in a Backlog?

What are the key components of a WBS?

Can you integrate our existing project management tools with your WBS and Backlog?

Absolutely! We understand that switching tools can be a hassle. We’re flexible and can integrate our WBS and backlog management with the tools you’re already using. 

Whether it’s through direct integration or by aligning our processes with yours, we aim to make the transition as smooth as possible.

How do you manage dependencies in a WBS?

Can you provide examples of successful WBS and Backlog management in past projects?

See how our planning can boost your game development.

Schedule a quick project chat!

Schedule a meeting →